Level's of 109-102

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    LordDh
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    Level's of 109-102

    Post by LordDh on Thu Oct 08, 2009 11:51 am

    Alright,since Scarlet changed the Glaphs to higher levels,there's still no mob for those specific levels,Kerns too weak,and glaphs gives too low EXP and Hard for averege people.
    I thinkin of code new mob to be named High Kern or something that should be level 105Small 106Normal 107Captain and will give accurate rates according to Kerns and Glaphs with Kerns drops,No giant mob,Only couple of spawns that can be coded by Scarlet,I might post the code soon if Scarlet will approve this..
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    [GM] Scarlet Dreamz
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    Re: Level's of 109-102

    Post by [GM] Scarlet Dreamz on Thu Oct 08, 2009 4:41 pm

    The problem is that there is no code do add mobs via client>database,

    and i need to do that manually and for lets say 40 mobs on (specific zone) it will take like 2-3 hours.. ok... maybe less.. but still..

    what i can do is put amm...let say... chimeradons level 110 115 and 125 and and get glaphans to level 104 105 and 106 again ._.


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    LordDh
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    Re: Level's of 109-102

    Post by LordDh on Fri Oct 09, 2009 3:24 am

    Why not to just edit one of the job change mobs like Ren,Sisif,Babari,and to manually spawn it in like 10-15?
    Not a big deal,database can be patched.

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